{"title":"PDFs","description":"\u003cp\u003eOne Night One Monster adventures in PDF.\u003c\/p\u003e","products":[{"product_id":"first-night-edition","title":"First Night Edition","description":"\u003cp align=\"left\"\u003e\u003cb\u003eOne session. One monster. No promises you'll survive.\u003c\/b\u003e\u003c\/p\u003e\n\u003cp align=\"left\"\u003e\u003ci\u003eOne Night One Monster\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eis a rules-light tabletop RPG of modern-day occult investigation, built to deliver a complete horror story in a single night at the table. You and your fellow investigators are ordinary people who take the cases nobody official will touch. You'll follow the clues, piece together the truth, and then decide what to do about it—kill it, contain it, or run. If you're lucky, everyone drives home at dawn. Nobody's always lucky.\u003c\/p\u003e\n\u003cp align=\"left\"\u003e\u003ci\u003eThe First Night\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eincludes our Core Rulebook and a complete starter adventure offering up to four hours of gameplay for a group of four.\u003c\/p\u003e\n\u003cp align=\"left\"\u003eEverything you need, nothing you don't:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eOne d12 runs the entire game.\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eNo dice pools, just a single die.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eCharacters in ten minutes.\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003ePick one of eight Archetypes, roll your starting cash, and you're playing.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eNo leveling, ever.\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eEvery module in the series is playable by any group, in any order.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eFear that follows you.\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eFail to hold your nerve, and you'll carry phobias from one adventure into the next.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTrade the Lore Master's chair.\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eBecause every adventure is self-contained, groups can swap who runs the game each session. Everyone gets to play. Everyone gets to be afraid.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp align=\"left\"\u003eIncludes a complete adventure:\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eThe Long Hunger at Calder Deep\u003c\/i\u003e. Your client is Roy Eberhardt. His fourteen-year-old daughter, Nessa, walked out of the house three nights ago and did not come back. She is the fourth person to vanish in Cold Ash this winter, and the sheriff has stopped pretending to look. Roy begged you to come before the snow closes the road for good.\u003c\/p\u003e\n\u003cp align=\"left\"\u003eGrab a d12. Turn down the lights. 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